Obsolescence
Playful workshop on obsolescence
Objective —
Raise awareness on obsolescence, and the consumption and production of electric waste
Mandate —
Design and facilitate a playful workshop
Impacts —
• 1 simulation social game
• For everyone, 12+ years old
• 10-20 workshops in schools and public events
Date —
2017 to 2019
Obsolescence is a simulation game on the production of electronic devices and its impact on the worldwide market. Meant to be played with large groups. The game provides a reflective experience on consumption, production and management of raw materials (metals) and electronic waste. It raises awareness on the methods of production, on the ethical, social, and environmental challenges surrounding technologies, and on the concrete Quebec-based solutions to electronic waste management.
In partnership with Amélie Côté and l’Atelier Soudé.
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